Press start: Using gamification to power-up your marketing (Record no. 22153)

MARC details
000 -LEADER
fixed length control field 03451 a2200205 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240331115732.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240327b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978-1472970510
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 658.872
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Griffin, Daniel
245 ## - TITLE STATEMENT
Title Press start: Using gamification to power-up your marketing
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. London,
Name of publisher, distributor, etc. Bloomsbury Publishing:
Date of publication, distribution, etc. 2019.
300 ## - PHYSICAL DESCRIPTION
Extent ix, 278p., note., ref., bib., ind., 23 cm X 15 cm
500 ## - GENERAL NOTE
General note Recommended by: Kallol Das<br/>---------------------------------------
521 ## - TARGET AUDIENCE NOTE
Target audience note Content:<br/><br/>Section 1: Theory; Chapter 1: What is gamification?; Asking the experts: 'What is gamification?'; Before we begin: What is a game?; Warning: When a game isn't a game; What are game elements?; What is game design?; What are non-game contexts?; What isn't gamification?; Finally, what is gamification then?; Summary: Chapter 1; Chapter 2: The rise of games; The dawn of games; The changing landscape of games and gamers; Summary: Chapter 2 Chapter 3: The power behind gamesControl, structure and escapism; Knowledge as an immersive hook; Community and self-empowerment for your customers; Communities and communal narratives for your brand; Summary: Chapter 3; Chapter 4: The biology of motivation; Are you smarter than a rat?; Are you smarter than a dog?; Are you smarter than yesterday?; We're all obsessive, in some form; You versus the wizard; Dopamine and gamification; Summary: Chapter 4; Chapter 5: The evolution of human needs; Understanding our basic motivators; Physiological needs; Safety and shelter; Intimacy We are still animals at heartGreater than their sum: Community motivators; Give and take: Socio-economic motivators; Expectancy theory; The endowment effect; The missing piece; Summary: Chapter 5; Chapter 6: Motivation in a developed world; Motivation and Maslow's hierarchy of needs; Making self-actualisation less 'fluffy'; Connecting drives, habits and rewards; Linking to marketing-gamification; Summary: Chapter 6; Section 2: Tools; Chapter 7: Building your tower<br/>The staircase of Purpose; What is purpose in gamification? How does it motivate?; One step at a time; When purpose succeeds Purpose game mechanicsWhere can purpose fail?; Summary: Chapter 7; Chapter 8: Building your tower<br/>The gateways of Mastery; What is mastery in relation to gamification?; Mastery game mechanics; Where can mastery fail?; Summary: Chapter 8; Chapter 9: Building your tower<br/>The passages of Autonomy; What is autonomy and how does it motivate?; Autonomy and gamification; Autonomy game mechanics; Where can autonomy fail?; Balancing the use of autonomy; Summary: Chapter 9; Chapter 10: Building your tower<br/>The mirrors and windows of Esteem; What is esteem in relation to gamification? Calculating the value of esteemEsteem game mechanics; Where can esteem fail?; Summary: Chapter 10; Chapter 11: Building your tower<br/>The chambers of Belonging; What is belonging in relation to gamification?; Wanted: Someone just like me; Three phases to belonging: seeking, building, comparing; Belonging game mechanics; Where can belonging fail?; Summary: Chapter 11; Chapter 12: Building your tower<br/>The parapets of safety and physiological needs; Value versus risk: the double-edged sword of safety in gamification; Perceived value; Randomness and transparency
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
General subdivision internet marketing
-- social media
-- strategic planning
-- gamification
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Meer, Albert van der
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date due Date last seen Date last checked out Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     KEIC KEIC 03/26/2024 Kushal Books 2188.00 999 1 658.872 GRI 22906 04/27/2024 03/28/2024 03/28/2024 3464.00 03/26/2024 Books
Copyrights © MICA KEIC (Knowledge Exchange and Information Centre) 2018. All Right Reserved.

web counter