Insert coin to play: A book on product design, gamification & monetization (Record no. 22154)
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000 -LEADER | |
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fixed length control field | 01627 a2200193 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | OSt |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240831174017.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240327b |||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 978-1738710737 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 658.56 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Laframboise, Sheldon |
245 ## - TITLE STATEMENT | |
Title | Insert coin to play: A book on product design, gamification & monetization |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | New Delhi, |
Name of publisher, distributor, etc. | Little Raspberry Publishing House: |
Date of publication, distribution, etc. | 2023. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 240p., 20 cm X 13 |
500 ## - GENERAL NOTE | |
General note | Recommended by: Kallol Das<br/>--------------------------------------- |
521 ## - TARGET AUDIENCE NOTE | |
Target audience note | From Quarters to Crypto: Important Gaming Monetization Milestones.<br/><br/>The Shift to Products as a Service<br/><br/>Gamification Mechanics: The Building Blocks of Engagement.<br/><br/>Social Butterflying: Keeping Users Engaged with Social Systems<br/><br/>Monetization: Turning Engagement into Gold<br/><br/>Customer Value & Customer Service<br/><br/>From Coins to Crypto: The Currencies of Monetization<br/><br/>Making the Money: Freemium Monetization Strategies..<br/><br/>The Subtle Art of Triggering Conversion<br/><br/>Pricing for Profit: Maximizing Revenue with the Right Strategy<br/><br/>Playing Hard to Get: Engagement with Session Limits<br/><br/>The Psychology of Fundamental Shop Design.<br/><br/>Nudging: Subtly Guiding Choices in a World of Decision-Making.<br/><br/>Case Studies<br/><br/>Waze: A Beautiful Marriage of Tech, Gamification & Product Design.<br/><br/>PlayFitt: Gamified Fitness<br/><br/>Duolingo Deconstructed - A Gamified Freemium Educational Experience<br/><br/>So Long, and Thanks for All the Fish.<br/> |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
General subdivision | gamification |
-- | monetization |
-- | product design |
-- | customer services |
-- | business models |
-- | successful products and services |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Date acquired | Source of acquisition | Cost, normal purchase price | Inventory number | Total Checkouts | Full call number | Barcode | Date due | Date last seen | Date last checked out | Cost, replacement price | Price effective from | Koha item type |
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Dewey Decimal Classification | KEIC | KEIC | 03/26/2024 | Kushal Books | 1293.64 | 999 | 1 | 658.56 LAP | 22905 | 04/27/2024 | 03/28/2024 | 03/28/2024 | 3464.00 | 03/26/2024 | Books |