Insert coin to play: A book on product design, gamification & monetization (Record no. 22154)

MARC details
000 -LEADER
fixed length control field 01627 a2200193 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240831174017.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240327b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978-1738710737
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 658.56
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Laframboise, Sheldon
245 ## - TITLE STATEMENT
Title Insert coin to play: A book on product design, gamification & monetization
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New Delhi,
Name of publisher, distributor, etc. Little Raspberry Publishing House:
Date of publication, distribution, etc. 2023.
300 ## - PHYSICAL DESCRIPTION
Extent 240p., 20 cm X 13
500 ## - GENERAL NOTE
General note Recommended by: Kallol Das<br/>---------------------------------------
521 ## - TARGET AUDIENCE NOTE
Target audience note From Quarters to Crypto: Important Gaming Monetization Milestones.<br/><br/>The Shift to Products as a Service<br/><br/>Gamification Mechanics: The Building Blocks of Engagement.<br/><br/>Social Butterflying: Keeping Users Engaged with Social Systems<br/><br/>Monetization: Turning Engagement into Gold<br/><br/>Customer Value & Customer Service<br/><br/>From Coins to Crypto: The Currencies of Monetization<br/><br/>Making the Money: Freemium Monetization Strategies..<br/><br/>The Subtle Art of Triggering Conversion<br/><br/>Pricing for Profit: Maximizing Revenue with the Right Strategy<br/><br/>Playing Hard to Get: Engagement with Session Limits<br/><br/>The Psychology of Fundamental Shop Design.<br/><br/>Nudging: Subtly Guiding Choices in a World of Decision-Making.<br/><br/>Case Studies<br/><br/>Waze: A Beautiful Marriage of Tech, Gamification & Product Design.<br/><br/>PlayFitt: Gamified Fitness<br/><br/>Duolingo Deconstructed - A Gamified Freemium Educational Experience<br/><br/>So Long, and Thanks for All the Fish.<br/>
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
General subdivision gamification
-- monetization
-- product design
-- customer services
-- business models
-- successful products and services
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date due Date last seen Date last checked out Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     KEIC KEIC 03/26/2024 Kushal Books 1293.64 999 1 658.56 LAP 22905 04/27/2024 03/28/2024 03/28/2024 3464.00 03/26/2024 Books
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