Gamification for product excellence: Make your product stand out with higher user engagement, retention, and innovation (Record no. 22158)

MARC details
000 -LEADER
fixed length control field 03074 a2200205 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240509105806.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240417b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978-1837638383
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 658.5
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Hyzy, Mike
245 ## - TITLE STATEMENT
Title Gamification for product excellence: Make your product stand out with higher user engagement, retention, and innovation
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Birmingham,
Name of publisher, distributor, etc. Packt Publishing Limited:
Date of publication, distribution, etc. 2023.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 329p., ind., 23 cm X 19 cm
500 ## - GENERAL NOTE
General note Recommended by: Kallol Das<br/>---------------------------------------
521 ## - TARGET AUDIENCE NOTE
Target audience note Content:<br/><br/>1. Gamification Basics<br/>Introduction to gamification<br/>History of gamification<br/>Key concepts in gamification<br/>Where gamification stands today<br/>2. Gamification for Product Managers<br/>Product manager core competencies<br/>Gamification increases user engagement<br/>Gamification can give "nudges" to desired behaviors<br/>Gamification differentiates your product and breaks the status quo<br/>3. Gamification Frameworks and Experts<br/>Gamification frameworks and methodologies<br/>Additional players in the game<br/>4. Understanding Your User<br/>Market research, data, and collection methods<br/>Understanding user motivation and behavior<br/>Creating user personas and jobs to be done<br/>5. Game Mechanics and Psychology<br/>Reward systems<br/>Progress tracking<br/>Narrative and storytelling<br/>Social engagement<br/>Game psychology<br/>6. Designing a Gamification Strategy<br/>Setting goals and objectives<br/>Defining success metrics<br/>Selecting your personas and JTBD to design around<br/>Choosing the right game mechanics<br/>Creating a game loop<br/>Incorporating gamification into the user experience<br/>7. Implementing Your Gamification<br/>Decoding your gamification<br/>Product and feature launch<br/>Setting up tools to track performance<br/>Making data-driven decisions<br/>Creating a process of continual improvement<br/>8. Challenges and Limitations in Gamification<br/>Keeping gamification ethical<br/>Balancing gamification and user privacy<br/>Accessibility to all users<br/>Ensuring gamification doesn't harm the user experience<br/>Avoiding common pitfalls and mistakes<br/>9. Selling Your Gamification Strategy<br/>Building your business case<br/>Leadership buy-in<br/>Cross-functional teams<br/>GTM Strategy<br/>Case Study - Apple Watch<br/>Case Study - GuruShots<br/>Case Study - Peloton<br/>10. Gamifying Your Product Development Process<br/>The draft game<br/>Utilizing design thinking to create gamification activities for product development<br/>Gamifying your product development process<br/>Gamifying product vision and strategy development<br/>Gamifying user experience (UX) design<br/>Gamifying product management<br/>Gamifying quality assurance and testing<br/>Product implementation<br/>11. Case Studies and Best Practices<br/>Brands that master gamification<br/>Gamification strategies that contributed to their success<br/>Best practices and lessons learned<br/>12. The Future of Gamification<br/>Gamification on Earth in 2033<br/>Drivers and signals of change<br/>Four examples of how gamification will shape the future
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
General subdivision gamification
-- production management
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Wardle, Bret
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     KEIC KEIC 04/01/2024 Book Space 2699.00 901   658.5 HYZ 22923 06/23/2025 8077.00 04/01/2024 Books
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