Branding and disruptive innovation: Owning game-changing subcategories (Record no. 22816)
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000 -LEADER | |
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fixed length control field | 05476 a2200205 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | OSt |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20241127065834.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 241122b |||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9789357465496 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 658.827 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Aaker, David |
245 ## - TITLE STATEMENT | |
Title | Branding and disruptive innovation: Owning game-changing subcategories |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | New Delhi: |
Name of publisher, distributor, etc. | Wiley, |
Date of publication, distribution, etc. | 2024. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xxix, 225p., ind., note., 23 cm X 15 cm |
500 ## - GENERAL NOTE | |
General note | Recommended by: Varsha Jain |
521 ## - TARGET AUDIENCE NOTE | |
Target audience note | Content:<br/><br/>Chapter 1 The Only Way to Grow<br/><br/>A Game-Changing Subcategory<br/><br/>Subcategories<br/><br/>Brand-Preference Competition<br/><br/>Brand Leadership Competition<br/><br/>What Are “Must-Haves”?<br/><br/>Parity “Must-Haves” That Negate “Reasons Not to Buy”<br/><br/>Higher Level “Must-Haves” Versus Supporting “Must-Haves”<br/><br/>Finding “Must-Haves”<br/><br/>Evaluating “Must-Haves”<br/><br/>Transformational/Substantial versus Incremental Innovation<br/><br/>The Exemplar Brand<br/><br/>The Committed Core Customer Base<br/><br/>Barriers to Competitors<br/><br/>Playing Defense<br/><br/>Seizing the Opportunity<br/><br/>When the Subcategory Matures<br/><br/>The Digital Age<br/><br/>The “Digital Lite” or “Digital Free” Case Studies<br/><br/>Going Forward<br/><br/>Chapter 2 The Payoff<br/><br/>Online Retail<br/><br/>Computers<br/><br/>Apple<br/><br/>Automobiles<br/><br/>Chrysler Minivan<br/><br/>Services<br/><br/>Reliance Jio<br/><br/>Enterprise Rent-A-Car<br/><br/>Retail<br/><br/>DMart<br/><br/>Uniqlo<br/><br/>Sephora<br/><br/>Packaged Goods<br/><br/>Chobani<br/><br/>Homely<br/><br/>Digital Case Studies<br/><br/>Unified Payments Interface<br/><br/>Takeaways<br/><br/>Subcategory Competition Pays Off<br/><br/>Evidence of Game-Changing Subcategories on Financial Return<br/><br/>R&D and Stock Return<br/><br/>Differentiation Affects Performance<br/><br/>The Next Step<br/><br/>Chapter 3 Digital Disruption: Six Keys to Airbnb’s Success<br/><br/>The Airbnb Story<br/><br/>Entrepreneur Hosts<br/><br/>Guests Looking for Adventure with a Homey Feel<br/><br/>An Outstanding Visual and Functional Interface Experience<br/><br/>Scaling to Become the Most Relevant Option<br/><br/>Outstanding Leadership<br/><br/>Call It Luck, or Call It Timing<br/><br/>Airbnb versus Uber<br/><br/>Airbnb Learnings<br/><br/>Chapter 4 Digital Disruption: E-Commerce<br/><br/>Amazon’s Superpowers<br/><br/>Product Scope<br/><br/>Low Prices<br/><br/>Customer Reviews<br/><br/>1-Click<br/><br/>Prime<br/><br/>Subscribe and Save<br/><br/>Personalization<br/><br/>The Amazon Magic<br/><br/>Adapting to India<br/><br/>Dualing Market Leaders<br/><br/>Beyond Amazon<br/><br/>Strategies That Win against Amazon<br/><br/>Establish Subcategory Credibility<br/><br/>Create a Simpler Choice Set<br/><br/>Build a Brand Community<br/><br/>Share a Higher Purpose<br/><br/>Have a Personal Touch<br/><br/>Be the Feisty Underdog<br/><br/>Position as the Alternative to Storefronts<br/><br/>Challenges for New E-Commerce Brands<br/><br/>Chapter 5 Digital Disruption: The Internet of Things<br/><br/>Alexa<br/><br/>The Connected Car<br/><br/>Tesla<br/><br/>The Self-Driving Car<br/><br/>New Retail Experiences<br/><br/>AmazonGo<br/><br/>Future Group<br/><br/>Hema<br/><br/>Starbucks<br/><br/>The Pervasiveness of IoT<br/><br/>Smart Homes<br/><br/>Smart Hotels<br/><br/>Smart Wearables<br/><br/>Smart Medicine<br/><br/>Smart Cities<br/><br/>Smart Farming<br/><br/>Smart Manufacturing<br/><br/>Smart B2B Offerings<br/><br/>Smart Energy<br/><br/>The Power of IoT<br/><br/>IoT Business Opportunism<br/><br/>Chapter 6 Building Loyalty through Digital Communication: Stories, Communities, and Personalization<br/><br/>Digital Communication That Spreads, Influences, and Creates Intimacy with Stories<br/><br/>Use Signature Stories<br/><br/>Online Brand Communities<br/><br/>How Brand Communities Provide Value<br/><br/>Different Community Types<br/><br/>Offering-Focused Brand Communities<br/><br/>“Beyond the Offering” Shared-Interest Communities<br/><br/>What Brand Community?<br/><br/>Personalization That Creates a Relationship<br/><br/>Enabling Technologies Create Subcategory Opportunities<br/><br/>Chapter 7 Finding New “Must-Haves”<br/><br/>Offering-Driven Ideas<br/><br/>A Failed Idea<br/><br/>Customer/Market-Driven Ideas<br/><br/>Customer Frustrations and Annoyances<br/><br/>Find the Core Motivation<br/><br/>Find New Unintended Applications<br/><br/>Consider Noncustomers<br/><br/>Develop a Shared Interest Brand Community<br/><br/>Create or Energize a Higher Purpose<br/><br/>Market Trends<br/><br/>From Where to How<br/><br/>Ethnographic Research—A Route to Uncover Unmet Needs<br/><br/>Ideas from Beyond Target Customers<br/><br/>Customer Partnering in Concept Generation<br/><br/>The Evaluation of the “Must-have” and New Subcategory<br/><br/>Chapter 8 Evaluating Potential “Must-Haves”<br/><br/>The Cheapest Car Ever Made—Tata Nano<br/><br/>The Evaluation Task<br/><br/>The Rosy-Picture Bias<br/><br/>The Gloomy-Picture Bias<br/><br/>A Portfolio of Concepts<br/><br/>Chapter 9 The Exemplar Role and Managing “Must-Haves”<br/><br/>Become the Subcategory Brand Exemplar<br/><br/>Managing the “Must-Haves”<br/><br/>Identify and Prioritize<br/><br/>Execute<br/><br/>Using “Must-Haves” to Frame the Game-Changing Subcategory<br/><br/>Enhance “Must-Haves”<br/><br/>Communicate the “Must-Haves” with Stories<br/><br/>Leverage the “Must-Haves”<br/><br/>Add New “Must-Haves”<br/><br/>A “Must-Have” Personality—The Case for Humor<br/><br/>A “Must-Have” Social or Environmental Program<br/><br/>Chapter 10 Creating Barriers: Sustaining the “Must-Haves”<br/><br/>Muji—The “No-Brand” Brand<br/><br/>Creating Barriers<br/><br/>Committed Customer Base<br/><br/>Exemplar Brand Associations with Substance and Breadth<br/><br/>Execution—Delivering on the Promise Every Time<br/><br/>Trust<br/><br/>Branded Innovations<br/><br/>Brand Communities<br/><br/>Visibility/Energy<br/><br/>A Moving Target<br/><br/>Playing Defense<br/><br/>Implications<br/><br/>Chapter 11 Twenty Takeaways<br/><br/>Game-Changing Subcategories—The Only Way to Grow<br/><br/>The Digital Factor—Driving or Enabling Game-Changing Subcategories<br/> |
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME | |
General subdivision | branding |
-- | marketing |
-- | leadership |
-- | competition |
-- | digital disruption |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Jain, Varsha |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | Books |
Source of classification or shelving scheme | Dewey Decimal Classification |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Date acquired | Source of acquisition | Cost, normal purchase price | Inventory number | Total Checkouts | Full call number | Barcode | Date due | Date last seen | Date last checked out | Cost, replacement price | Price effective from | Koha item type |
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Dewey Decimal Classification | KEIC | KEIC | 11/20/2024 | Kushal Books | 895.00 | 466 | 4 | 658.827 AKK | 23667 | 09/21/2025 | 09/07/2025 | 09/07/2025 | 2533.00 | 11/20/2024 | Books |