MARC details
000 -LEADER |
fixed length control field |
01793nam a2200361Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20250326134758.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
210429s9999||||xx |||||||||||||| ||und|| |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780071808316 |
041 ## - LANGUAGE CODE |
Language code of text/sound track or separate title |
eng |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
658.4012 |
Item number |
ZIC |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Zichermann, Gabe |
245 #4 - TITLE STATEMENT |
Title |
The gamification revolution : how leaders leverage game mechanics to crush the competiiton |
Statement of responsibility, etc. |
by Gabe Zichermann and Joselin Linder |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
New York: |
Name of publisher, distributor, etc. |
McGraw Hill |
Date of publication, distribution, etc. |
2013 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xviii, 235 p., ind. |
Dimensions |
24cm x 16 cm |
365 ## - TRADE PRICE |
Price type code |
INR |
Price amount |
1593 |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
Content:<br/>Go Deeper with the Gamification Revolution App ix<br/><br/>Introduction xi<br/><br/>Gamify Your Read xviii<br/><br/>Part I Gamification as Winning Strategy<br/><br/>1 The Revolution Will Be Gamified 3<br/><br/>2 Gamification as Winning Corporate Strategy 25<br/><br/>3 Gamifying the Strategic Process 45<br/><br/>Part II Engaging Your Team and Driving Results<br/><br/>4 Supercharging Staff Performance 65<br/><br/>5 Igniting Employee Innovation 83<br/><br/>6 Reimagining Recruitment, Training, and Development 103<br/><br/>7 Propelling Personnel to Health and Wellness 127<br/><br/>Part III Connecting, Engaging, and Leveraging Your Customer Base<br/><br/>8 Cutting Through the Consumer Noise 149<br/><br/>9 Sustaining Long-Term Customer Engagement 173<br/><br/>10 Innovating with Crowdsourcing 195<br/>11 In Conclusion 215<br/>Answer Key to Gamify Your Read 222 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
consumer noise |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
crowdsourcing |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
customer engagement |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
customer loyalty |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
employee innovation |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
gamification |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
internet games |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
marketing |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
reimagining recruitment |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
social media |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
staff performance |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
winning strategy |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Linder, Joselin |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Books |