TY - GEN AU - Chishti, Zarrar TI - Gamification marketing for dummies T2 - For dummies SN - 978-9354245763 U1 - 658.872 PY - 2021/// CY - Hoboken PB - Wiley KW - internet marketing KW - digital marketing KW - consumer behavior KW - social aspects KW - video games KW - gamification KW - e-commerce N1 - Recommended by: Kallol Das ----------------------------------------; Content: Gamifying your marketing strategy Getting to know gamification models Identifying your target audience Increasing engagement in your campaign Budgeting your development Getting to know the technology Making your game a reality Selecting the right components Launching and promoting your game Capturing all the data Analyzing and applying data Avoiding data overload Failing up: learning from your first quest Relaunching your gamification marketing campaign Ten best gamification marketing examples Ten common gamification marketing mistakes Ten benefits to gamifying your marketing ER -