000 | 00510 a2200181 4500 | ||
---|---|---|---|
003 | OSt | ||
005 | 20230215024853.0 | ||
008 | 230215b |||||||| |||| 00| 0 eng d | ||
020 | _a978-0367142926 | ||
082 |
_a794.80954 _bDES |
||
100 | _aDeshbandhu, Aditya | ||
245 | _aGaming culture(s) in India : digital play in everyday life | ||
260 |
_bRoutledge _c2020 _aAbingdon, Oxon |
||
300 |
_ax, 202 p. _bind. _c23 cm x 15 cm |
||
650 | _xvideo games--social aspects | ||
650 | _xIndia | ||
942 |
_2ddc _cBK |
||
999 |
_c21256 _d21256 |