000 01270 a2200205 4500
003 OSt
005 20240331115419.0
008 240327b |||||||| |||| 00| 0 eng d
020 _a978-9354245763
082 _a658.872
100 _aChishti, Zarrar
245 _aGamification marketing for dummies
260 _aHoboken,
_bWiley:
_c2021.
300 _ax, 282p., ind., 23 cm X 18 cm
490 _aFor dummies
500 _aRecommended by: Kallol Das ----------------------------------------
521 _aContent: Gamifying your marketing strategy Getting to know gamification models Identifying your target audience Increasing engagement in your campaign Budgeting your development Getting to know the technology Making your game a reality Selecting the right components Launching and promoting your game Capturing all the data Analyzing and applying data Avoiding data overload Failing up: learning from your first quest Relaunching your gamification marketing campaign Ten best gamification marketing examples Ten common gamification marketing mistakes Ten benefits to gamifying your marketing
650 _xinternet marketing
_xdigital marketing
_xconsumer behavior
_xsocial aspects
_xvideo games
_xgamification
_xe-commerce
942 _2ddc
_cBK
999 _c22155
_d22155