000 | 00903 a2200205 4500 | ||
---|---|---|---|
003 | OSt | ||
005 | 20240509105631.0 | ||
008 | 240409b |||||||| |||| 00| 0 eng d | ||
020 | _a978-0999788547 | ||
082 | _a794.81 | ||
100 | _aKim, Amy Jo | ||
245 | _aGame thinking: Innovate smarter & drive deep engagement with design techniques from hit games | ||
260 |
_aCalifornia, _bGamethinking: _c2018. |
||
300 | _a213p., glos., ref., ind., 26 cm X 20 cm | ||
500 | _aRecommended by: Kallol Das ---------------------------------------- | ||
521 | _aContent: Introduction: What Is Game Thinking? Section I: Hypothesize Section II: Empathize Section III: Design Section IV: Playtest Section V: Validate | ||
650 |
_xgames design _xgames handbooks, manuals, etc _xconstruction _xgamification _xthought and thinking _xinnovations technologiques |
||
700 | _aKim, Scott | ||
942 |
_2ddc _cBK |
||
999 |
_c22159 _d22159 |