Immersive technology and experiences: Implications for business and society (Record no. 22056)

MARC details
000 -LEADER
fixed length control field 02251 a2200217 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240221030108.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240215b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978-9819988334
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.3
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Heggde, Githa S. (ed.)
245 ## - TITLE STATEMENT
Title Immersive technology and experiences: Implications for business and society
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Singapore,
Name of publisher, distributor, etc. Springer Nature:
Date of publication, distribution, etc. 2024.
300 ## - PHYSICAL DESCRIPTION
Extent xxx, 277p., ind., 22 cm X 15 cm
500 ## - GENERAL NOTE
General note Recommended by: Githa S. Heggde
521 ## - TARGET AUDIENCE NOTE
Target audience note Content:<br/><br/>Chapter 1. Limited Edition Products: A Literature Review and Future Research Agenda<br/>Chapter 2. Dealing with AI-Is It a Pleasure or Pain?<br/>Chapter 3. Digi & the Metaverse<br/>Chapter 4. Exploring Socially Constructed Technological Platform—Metaverse—as an Educational Tool for Attaining SDG 4 & PRME<br/>Chapter 5. Algorithmic Bias: A Challenge for Ethical Artificial Intelligence (AI)<br/>Chapter 6. Integrating Communication and Mass Media in Education: The Transformative Potential of Immersive Technologies<br/>Chapter 7. Customer Experience in the Magic World of Metaverse: Conceptual Framework of Customer Adoption of Metaverse<br/>Chapter 8. Clustering the Indian Teens to Study Their Psycho-orientation to Measure Satisfaction and Attachment Towards Online Food Application<br/>Chapter 9. Generation Z Inclined Toward Immersive Shopping Experiences: AR Virtual Try-On in Online Retail in India<br/>Chapter 10. Technicolor Creative Studios: Pioneering Immersive Experiences in the Media and <br/>Chapter 11. Media Richness Theory (MRT) Model: An Implication for Immersive World Toward Effective Green Communication Generating Green Marketing Awareness Among FMCG Retailers<br/>Chapter 12. Harry Potter and the OmniGlobe: Learning Negotiation and Communication Styles in an Immersive Simulation Environment<br/>Chapter 13. I Am Confused: Coping With Customer Confusion in Metaverse Shopping<br/>Chapter 14. Anxiety in Immersive World: A Self-Presentational Perspective of Facebook Use<br/>
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
General subdivision computational intelligence
-- environnements virtuels partagés
-- metaverse
-- shared virtual environments
-- virtual reality
-- management information systems
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Panda, Rasananda (ed.)
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Patra, Santosh Kumar (ed.)
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Total Renewals Full call number Barcode Date last seen Date last checked out Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     KEIC KEIC 02/10/2024 Technical Bureau India Pvt. Ltd. 13271.05 TB3750 1 1 006.3 IMM 22832 01/10/2025 11/12/2024 19704.00 02/10/2024 Books
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