Immersive technology and experiences: Implications for business and society (Record no. 22056)
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000 -LEADER | |
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fixed length control field | 02251 a2200217 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | OSt |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240221030108.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240215b |||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 978-9819988334 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.3 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Heggde, Githa S. (ed.) |
245 ## - TITLE STATEMENT | |
Title | Immersive technology and experiences: Implications for business and society |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Singapore, |
Name of publisher, distributor, etc. | Springer Nature: |
Date of publication, distribution, etc. | 2024. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xxx, 277p., ind., 22 cm X 15 cm |
500 ## - GENERAL NOTE | |
General note | Recommended by: Githa S. Heggde |
521 ## - TARGET AUDIENCE NOTE | |
Target audience note | Content:<br/><br/>Chapter 1. Limited Edition Products: A Literature Review and Future Research Agenda<br/>Chapter 2. Dealing with AI-Is It a Pleasure or Pain?<br/>Chapter 3. Digi & the Metaverse<br/>Chapter 4. Exploring Socially Constructed Technological Platform—Metaverse—as an Educational Tool for Attaining SDG 4 & PRME<br/>Chapter 5. Algorithmic Bias: A Challenge for Ethical Artificial Intelligence (AI)<br/>Chapter 6. Integrating Communication and Mass Media in Education: The Transformative Potential of Immersive Technologies<br/>Chapter 7. Customer Experience in the Magic World of Metaverse: Conceptual Framework of Customer Adoption of Metaverse<br/>Chapter 8. Clustering the Indian Teens to Study Their Psycho-orientation to Measure Satisfaction and Attachment Towards Online Food Application<br/>Chapter 9. Generation Z Inclined Toward Immersive Shopping Experiences: AR Virtual Try-On in Online Retail in India<br/>Chapter 10. Technicolor Creative Studios: Pioneering Immersive Experiences in the Media and <br/>Chapter 11. Media Richness Theory (MRT) Model: An Implication for Immersive World Toward Effective Green Communication Generating Green Marketing Awareness Among FMCG Retailers<br/>Chapter 12. Harry Potter and the OmniGlobe: Learning Negotiation and Communication Styles in an Immersive Simulation Environment<br/>Chapter 13. I Am Confused: Coping With Customer Confusion in Metaverse Shopping<br/>Chapter 14. Anxiety in Immersive World: A Self-Presentational Perspective of Facebook Use<br/> |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
General subdivision | computational intelligence |
-- | environnements virtuels partagés |
-- | metaverse |
-- | shared virtual environments |
-- | virtual reality |
-- | management information systems |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Panda, Rasananda (ed.) |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Patra, Santosh Kumar (ed.) |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Date acquired | Source of acquisition | Cost, normal purchase price | Inventory number | Total Checkouts | Total Renewals | Full call number | Barcode | Date last seen | Date last checked out | Cost, replacement price | Price effective from | Koha item type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dewey Decimal Classification | KEIC | KEIC | 02/10/2024 | Technical Bureau India Pvt. Ltd. | 13271.05 | TB3750 | 1 | 1 | 006.3 IMM | 22832 | 01/10/2025 | 11/12/2024 | 19704.00 | 02/10/2024 | Books |