Gamify at work: How to tap into the potential within your organization
Publication details: New York, Tellwell Talent: 2019.Description: 149p., bib., 23 cm X 15 cmISBN:- 978-0228800989
- 658.40353
Item type | Current library | Call number | Materials specified | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | KEIC | 658.40353 KEL (Browse shelf(Opens below)) | Available | 22922 |
Browsing KEIC shelves Close shelf browser (Hides shelf browser)
Recommended by: Kallol Das
Content:
Table of Contents
What is Gamification and Gamify at Work? Do we just play games at work? What are the basics of gamification? How does a game alter behaviour? Why is gamify at work important to employers? Best Practices for Gamify at work Mainstream gamification A New Way of Thinking? The traditional workplace shifts Casual workplace 9-5 working day Safety and Wellness Workplace location What is new with gamify at work Employee Evolution Background Workforce education profile Workforce age Labour skills Demographic/work mobility Job classifications Future of Jobs
Section 2 – Deep Dive Workplace Engagement What is workplace morale and engagement? How do you measure engagement? Gamify at work and morale/engagement How can your organization utilize gamify at work for engagement? Performance Management What are performance management and goal setting? How do you measure performance management? Gamify at work and performance management Productivity What is productivity? How do you measure productivity? Gamify at work and productivity Employee collaboration Time Management Skills, knowledge and capability Gamify at work and productivity examples Career Progression What is career progression? Gamify at work and career progression Mentoring Career planning Skills, knowledge and capability Customer Service What is customer service?
How do you measure customer service? Gamify at work and customer service Customer service employees Customers Innovation What is employee innovation? How do you measure employee innovation? But, how do you measure innovation as a strategic objective? Gamify at work and employee innovation Workplace Learning Onboarding Leadership development New products/services
SECTION 3 - REALIZATION OF GAMIFY AT WORK Knowledge Capital What is knowledge? Knowledge framework Knowledge solutions Gamify at work and knowledge Lessons learned Expertise location Corporate communication Centre of Excellence Implementing knowledge capital gamification What is the Return on Investment? What is ROI? Gamify at work and ROI Measuring success Realization of Gamify at Work Framework to enable Discovery phase Identify strategic objectives Setting strategic objectives Understanding existing processes, people and technology impacted Change - Awareness Design phase Rules of environment Environment User/player
Enhance Change - desire Build and plan phase Technology planning Minimum viable product (MVP) Vendor selection/system design Reporting (business insights) Change - knowledge and ability Operationalization Phase Rollout application Organizational change and the Target Operating Model: Expand release cycle Validation Change - reinforced knowledge Conclusion Bibliography Copyrights
There are no comments on this title.